Chinmay PatelinGame Design FundamentalsCritical Play: Monument Valley 2This week, I played the second installment of the hugely popular indie puzzle game, Monument Valley. The mobile game, developed by UsTwo…Nov 1, 2020Nov 1, 2020
Chinmay PatelinGame Design FundamentalsMindmap: The Role of Architecture in VideogamesOct 25, 2020Oct 25, 2020
Chinmay PatelinGame Design FundamentalsPlaytesting checklistWhy are we doing a playtest?Oct 22, 2020Oct 22, 2020
Chinmay PatelinGame Design FundamentalsCritical Play: Dear EstherThis week, I played “Dear Esther”, a first-person exploration and adventure game created by The Chinese Room. The game is available on…Oct 16, 2020Oct 16, 2020
Chinmay PatelinGame Design FundamentalsMindmap: Game Design as Narrative ArchitectureSpatial Stories- Superhot: Mind Control DeleteOct 14, 2020Oct 14, 2020
Chinmay PatelinGame Design FundamentalsSketchnote: Balancing Games: Chance and SkillOct 9, 2020Oct 9, 2020
Chinmay PatelinGame Design FundamentalsCritical Play: Draw SomethingThis week, I played the mobile game “Draw Something” that was developed by OMGPop in February 2012. The game was soon acquired by the…Oct 8, 2020Oct 8, 2020